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most recent post Jan 27, '23, Fri, 6 PM
Choosing a Linux Distribution, Part II

Computing
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most recent post Jan 27, '23, Fri, 6 PM
Choosing a Linux Distribution, Part II

Design
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most recent post Apr 16, '22, Sat, 10 AM
Too Quick For You

English
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most recent post Apr 21, '22, Thu, 10 PM
The Second-Person Plural Pronoun

Games
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most recent post Jan 25, '23, Wed, 1 AM
Introducing Plus-Minus

gPress
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most recent post Aug 20, '22, Sat, 1 PM
Some New Works

History
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most recent post Apr 21, '22, Thu, 10 PM
The Second-Person Plural Pronoun

Logic
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most recent post Oct 21, '22, Fri, 7 PM
n-in-a-row Games, Part III

My Works
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most recent post Jan 25, '23, Wed, 1 AM
Introducing Plus-Minus

Puzzles
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most recent post Aug 20, '22, Sat, 1 PM
Some New Works

Theology
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most recent post Nov 3, '22, Thu, 6 PM
Where Honor is Due

Writing
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most recent post Apr 21, '22, Thu, 10 PM
The Second-Person Plural Pronoun

Games

Introducing Plus-Minus

After a long break in visible activity, I'm pleased to announce the arrival of a new feature, Plus-Minus, which will hopefully be a stepping stone towards more complex works and interesting activities on this page.

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n-in-a-row Games, Part III

I looked for a great Tic-Tac-Toe variant, and managed to stumble across it, thanks to the famous article on Math with Bad Drawings.

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n-in-a-row Games, Part II

Considering the ubiquity of regular Tic-Tac-Toe, it is curious that relatively few have thought to take their game to the next level. In this article, we will explore the next step in n-in-a-row play, larger boards and larger row requirements.

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n-in-a-row Games, Part I

Some years back, I happened to challenge a friend to a long (100-game) series to determine who would be the World Champion Tic-Tac-Toe player. What started as a bit of a jest then developed into a serious interest into the world of n-in-a-row games. In these posts, I hope to over-analyze simple things, show the depth of the better games, and instill an interest in them.

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Some New Works

It's been a long time since the last post here (which was originally posted May 20th), but I'm still alive and hope to show you that the silence hasn't been entirely in vain.

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Virtual Dice Games

I suppose it is appropriate that my first working demo of object-oriented programming would be a game.

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